tag:blogger.com,1999:blog-4040824844420168738.post1511157511183850679..comments2018-10-10T08:13:54.985-05:00Comments on Shake Well Before Enjoying: Visual Storytelling in Videogames: A MeditationJoehttp://www.blogger.com/profile/08023848612488028136noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4040824844420168738.post-498494091920160052009-01-04T09:42:00.000-06:002009-01-04T09:42:00.000-06:00I'll just offer this one thought into the ver incr...I'll just offer this one thought into the ver increasing use of fmv's in games...it's the easiest way to show off their rendering abilities and the processing power of the system it's on. In order to generate the high level of graphics found in many of the fmv's into a controllable setting is immense. Their just being lazy. The think that irks me is this crop of games that have come out in the past few years that hold your hand through a lot of the game, telling you what action to take at what part, like God of War or Halo 3.Otaku Networkhttps://www.blogger.com/profile/08334632256732782560noreply@blogger.com