1Up's Retronauts blog spent all of last week reminiscing about Street Fighter. Many other sites/blogs/what have yous have been doing the same. Street Fighter was a big part of my youth, so I figured I'd just go ahead and jump on the bandwagon.
I don't remember the first time I played Street Fighter. I do remember where I was, though. I was at a small malt shoppe in my hometown. I must've been about six years old, which would've made it 1989, and, at the time, the aforementioned malt shoppe was about two blocks from my house. We lived in a safe community, so my mom let me ride my bike or walk down there by myself. This was good, because it required me to get a little bit of exercise before playing videogames.
The videogame I played most often at that little malt shoppe? Street Fighter. Not Street Fighter II. Street Fighter. Two playable characters, Ryu and Ken, Sagat (sans scar) as the final boss, not a female character in sight. Street. Fighter. No numeral.
Street Fighter blew my six year old mind. The characters were so big, so detailed. There were secret moves. Urban Champion was the closest thing to this I'd ever witnessed, and, lemme tell you, that was pretty damn far away from Street Fighter. You couldn't even kick in Urban Champion, let alone throw magic fire. Perish the thought of having a garbled voice tell you "You've got a lot to learn before you beat me. Try again, kiddo! HAHAHAHA!"
There was a fair amount of vs. play, but mostly I seem to remember all the kids who played trying to come up with strategies to beat Adon. Man, we hated Adon. Adon was a bastard. It was enough that we had to figure out that the best (and to us, only) way to beat Mike was just to fireball him once, then turtle in the corner (no one called it "turtling" in those days, but still) until the time ran out, but Adon? Most of us figured Adon was the final boss, because, man... was he tough.
Eventually, one of us (it might have been me, as I did eventually beat Adon once or twice, but it probably wasn't) beat Adon and found out that, no, sorry, there's one more guy. And that guy made Adon look like a complete wuss by comparison. Sagat. Sagat was huge. Even huge-er than Birdie. And tough. And he could throw fireballs, too. And they hurt. Suffice it to say, none of us ever beat Sagat. I did eventually beat Street Fighter almost two decades later on Capcom Classics Collection, Vol. 2, but it seemed a hollow victory. Also, the game has aged terribly.
It was some years later that I first encountered the sequel. Now, the first time I played Street Fighter II is as fresh in my memory as what I had for lunch yesterday (Culver's, it was delicious). My dad used to bowl in a Friday night league. He sponsored the team, as well as bowling on it, and some Fridays, he'd take me with him. "Why," you may be asking, "would your dad take you to the bowling alley?" Well, because he loved me, and he knew that I, in turn, loved videogames, so he'd give me a roll of quarters (This was shortly after he'd aquired his own business, and suddenly had more money than he'd ever had before. We weren't rich by conventional standards, but by our previous standards, we were wealthy, and my dad was generous with me.) to play in the massive arcade housed within the bowling alley.
Now, this was back in the days when bowling alleys housed some of the best arcades around. In fact, this bowling alley, Olympic Lanes on 27th Street, had an arcade that, quite frankly, shamed the local mall arcade (sadly, though the bowling alley still stands, the arcade is a shadow of its former self at best). It was HUGE. And it was there, on one fateful day in 1991, that I saw it. Street Fighter II. It was opposite a Street Smart cabinet, which made Street Smart look even worse than it does on its own.
A kid had just finished a game. No one else was playing (in retrospect, this must've been very close to the release of the game, because I don't remember seeing no one playing a Street Fighter II cabinet again for some years). I had to play. I dropped two quarters into the slot and continued. I naturally assumed I'd be Ryu. Imagine my surprise when the character select screen appeared. Again, my eight year old mind was blown. Now, as an eight year old, I'll give you one guess who I chose in my first ever game of Street Fighter II. If you think like an eight year old boy, the answer can only be Blanka. He was a monster! I was playing as a freakin' monster!
Now, as I said, I continued from another kid's game, so imagine my further surprise when I get completely mollywopped right out of the gate. I mean, I'd had two solid years of Street Fighter experience by this point, and even though I still couldn't beat Sagat, I figured I couldn't suck this badly. Naturally, I couldn't give up. I put another fifty cents into the machine, and I quickly realized that the character who'd just mollywopped me wasn't selectable. I didn't really know what to make of it, but I'd wanted to try him out for two reasons. One, he'd just handed me my ass on a platter, and, two... it sure looked cool when he threw his cape off at the beginning of the first round.
That's right, the kid abandoned his game at Bison (probably because what had just happened to me had happened to him enough times that he was out of quarters). I had no idea he was the final boss! I thought they'd just totally jacked up the difficulty! Well, I got beat by Bison a few more times, and then started over from the beginning. I tried a few other characters, beat some guys, and got beat, but eventually I ran out of quarters and my dad finished bowling and we went home, but I was hooked.
And I still am.
Showing posts with label Street Fighter. Show all posts
Showing posts with label Street Fighter. Show all posts
Wednesday, February 18, 2009
Monday, February 16, 2009
Gaming's Citizen Kane
Let me begin this post by promising you, my readers (all three of you) that I'm going to begin posting at least three times a week, once each Monday, Wednesday and Friday. I've decided that if I ever want more than three readers, I need to post consistently.
Ok, now that that's out of the way, onto today's post.
There seems to be a question that comes up every so often amongst people in gaming culture. "When are we going to see gaming's Citizen Kane?" is how it seems to be phrased most of the time, but the title of the film varies.
The question implies that games haven't matured. They haven't fulfilled their potential. They haven't matured as a medium.
The question is stupid.
Really, the question seems to be guided at the quality of writing in games. Why aren't the stories better? Why isn't the dialogue more realistic? The answer to these questions, and all the Citizen Kane question implies, is simply because videogames, ultimately, are not a story driven medium. Videogame stories, even the "robust" ones in RPGs, are window dressing. The only possible exception to this rule is adventure games, and those are the ones that are always held up as just that when it comes to the quality of writing.
Games are interactive, and the thing that drives them is their playability. People enjoy games that are fun to play, case closed (yes, there is always the "kusoge" phenomenon, but that's another article altogether). The story, ultimately, doesn't matter. I don't care why my spaceship/space marine/plumber has to shoot/chainsaw/stomp the whatever it is that has threatened the galaxy/tried to exterminate humanity/kidnapped the princess. I just care that it's fun to save the galaxy/humanity/princess.
Take Street Fighter for example. Street Fighter IV ships to retail tomorrow here in the US. No one cares about the stories told in that game. All people care about is throwing fireballs at their friends. Street Fighter II defined the arcade experience in the '90s, and gave what was, at the time, a flagging arcade industry new life. And no one cared about the story. The fourth entry in the series (by which I mean the sixteenth entry in the series, but who's counting?) probably will not accomplish anything on that level, but it will sell truckloads of copies. And no one will care about the story.
Now, if, on the other hand, one was to argue that the Citizen Kane question is meant to address the singular work that comes along and changes the entire paradigm upon which people create new pieces of media, well... we already have that. It came out almost a quarter century ago, and it was called Super Mario Bros. Super Mario Bros. did for videogames exactly what Citizen Kane did for film. It changed the rules. It required those who created the media to do more than was previously expected. It represented a gigantic leap forward in technique.
Super Mario Bros. was not the first platformer. Citizen Kane was not the first film to not be lit like a stage play. What both have in common is that they did what they did to such a degree that there was no turning back. With the way Mario jumped and camera angles in Citizen Kane, they raised the bar for their respective medium. The sharpness of Mario's controls and the use of lighting in Citizen Kane both showed audiences something they'd never been privy to before. They both accomplished the same thing for what they were.
And, really, that's the bottom line here. Games aren't movies, so just like during the silent film era, nobody was wont to ponder "When will film get its Odyssey?" no one in this era should be pondering "When will gaming get its Citizen Kane?"
Wednesday: Jumping on the bandwagon with Street Fighter nostalgia!
Ok, now that that's out of the way, onto today's post.
There seems to be a question that comes up every so often amongst people in gaming culture. "When are we going to see gaming's Citizen Kane?" is how it seems to be phrased most of the time, but the title of the film varies.
The question implies that games haven't matured. They haven't fulfilled their potential. They haven't matured as a medium.
The question is stupid.
Really, the question seems to be guided at the quality of writing in games. Why aren't the stories better? Why isn't the dialogue more realistic? The answer to these questions, and all the Citizen Kane question implies, is simply because videogames, ultimately, are not a story driven medium. Videogame stories, even the "robust" ones in RPGs, are window dressing. The only possible exception to this rule is adventure games, and those are the ones that are always held up as just that when it comes to the quality of writing.
Games are interactive, and the thing that drives them is their playability. People enjoy games that are fun to play, case closed (yes, there is always the "kusoge" phenomenon, but that's another article altogether). The story, ultimately, doesn't matter. I don't care why my spaceship/space marine/plumber has to shoot/chainsaw/stomp the whatever it is that has threatened the galaxy/tried to exterminate humanity/kidnapped the princess. I just care that it's fun to save the galaxy/humanity/princess.
Take Street Fighter for example. Street Fighter IV ships to retail tomorrow here in the US. No one cares about the stories told in that game. All people care about is throwing fireballs at their friends. Street Fighter II defined the arcade experience in the '90s, and gave what was, at the time, a flagging arcade industry new life. And no one cared about the story. The fourth entry in the series (by which I mean the sixteenth entry in the series, but who's counting?) probably will not accomplish anything on that level, but it will sell truckloads of copies. And no one will care about the story.
Now, if, on the other hand, one was to argue that the Citizen Kane question is meant to address the singular work that comes along and changes the entire paradigm upon which people create new pieces of media, well... we already have that. It came out almost a quarter century ago, and it was called Super Mario Bros. Super Mario Bros. did for videogames exactly what Citizen Kane did for film. It changed the rules. It required those who created the media to do more than was previously expected. It represented a gigantic leap forward in technique.
Super Mario Bros. was not the first platformer. Citizen Kane was not the first film to not be lit like a stage play. What both have in common is that they did what they did to such a degree that there was no turning back. With the way Mario jumped and camera angles in Citizen Kane, they raised the bar for their respective medium. The sharpness of Mario's controls and the use of lighting in Citizen Kane both showed audiences something they'd never been privy to before. They both accomplished the same thing for what they were.
And, really, that's the bottom line here. Games aren't movies, so just like during the silent film era, nobody was wont to ponder "When will film get its Odyssey?" no one in this era should be pondering "When will gaming get its Citizen Kane?"
Wednesday: Jumping on the bandwagon with Street Fighter nostalgia!
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